Placing Labs, coal, and henchmen
tricks.
This page is tell you how I place objects in the Sigma
Mission editor.
It might not be the fastest way to do it but so far it has
worked for me.
The first thing I do once I have the
terrain finished is place the labs, coal, henchmen, and
geyser spots.
I do this before I do any texturing of the map.
Why because game play rules if it doesn't play good there
is no sense in spending hours making it look good.
Back to the editor I turn on the precise overlay first,
then I place a lab, I use the precise map so I can count
squares so I can place the lab in the same location in all
of the bases.
The lab model is found under the structures dir in the
brush/object window make sure you have the object
placement mode button check first, this button is the far
left one. I also check the relative to terrain choice in
the object placement menu this is the default selection
but never hurts to make sure.

One last thing I do is assign a player to the lab in this
case it was for player 1. This is one thing that you
should watch for as it's easy to forget, ok you should
spot it fast if a lab is assigned the wrong player. But
something like coal or geyser you might not spot while
play testing it. There is a way to check all objects in a
map, but I'm saving that info for near the end of this, so
read on.
Now I add coal to the labs. Once I have the coal placed by
a lab I copy the coal placement right next to the coal.
Then I shift left click on all the copied coal and then
move them all as a group to the other bases, I use this
copied coal as a template for placing the coal, because
the bases are mirrored I have to place the coal in every
base as I can't rotate a group of objects. Spacing of the
coal and the distance from the labs is very important you
want this to be the same for every base if it isn't nobody
is going want to play your map at least not in a stat
game.
Here's another pic to show you what I do.

After all the coal is placed I add the henchmen.
Don't forget to assign the henchmen to the right player.
I also use the same trick as I did for the coal.
And place the henchmen in the same location by each lab.
Another pic for ya.

Next I add the geysers and any coal expansion area's.
Once this is done I check all objects to make sure I
didn't assign any to the the wrong player.
To do this click on the info button in the top menu bar
then click on the object list.
This is a very handy tool for checking all the objects.
You can list all the objects or check them by player
assignments, along with many other options go ahead try
them all.
No if you notice a coal pile assigned to a player you can
highlight it by left clicking on it then hit the button
that selects it in the map. Now you can change the
assignment it the edit mode menu back to the world this is
fast and easy to do.
I can remember checking all of the objects by clicking on
each one before I knew about this handy option.
This is what this menu looks like.

There now there shouldn't be any wrong assignments now
that you know how to check them all fast and fix them
fast.
Now the fun part save the map and play
test it, do this several times add more coal or geysers
spots if needed or delete them if there is too many.
Having some one else give it a go before you texture it is
nice for input but finding a helping person for this can
be a challenge.
Once you are happy with all the objects this includes
things like trees and bushes.
Now its time to add some details like decals and paint
some different textures on too the terrain.
I will cover this in the next hints page that I will do.
