This is
one of my favorite things about quake 3. Several
have asked about this archway business and no one
has a tutorial for it so I figured I would do it and
be done with it. Here goes.
Step 1.
From the XY Top view make a square brush. Next Ctrl
+ Tab to the front or side view. Extend the brush
upwards till its about 5 times as many squares high
as it is thick. Example below:
Step 2.
Go to (Curve\More Cylinders\Square Cylinder). Next
we need to add more rows so it will bend properly.
So we go to curve again (Curve\Insert\Insert (2)
Rows). Because the rows were dispersed wrong we have
to go to (Curve\Matrix\Re-Disperse\Rows). Now were
ready to bend it. I did not include a picture. The
wire frame is the only part that has been changed at
this point.
Step 3.
This part might be a little tricky at first. Ok
first press the patch bend mode button. It is 6th
from the right in the row of buttons. It looks like
this:
After you press it a little window will pop up. It
asks you to TAB through available axis' to bend.
First we will start with the bottom row. Remember
Rows are horizontal and Cols are vertical. When you
tab it goes through the cols as well as the rows.
Don't mess with them. Trust me. Ok you tabbed to the
bottom row right?
Press Enter after you
tabbed to the bottom row. Watch your top view and
tab to make the blue vertice be on the top in the
middle.
Press Enter again.
Tab to make the blue vertices be just the bottom
row. Yes this is a row you cannot select. Press
enter. Don't bend yet. I found it easier to go up to
Grid\Grid 1 This allows you to bend in more angles.
Now click over the square cylinder and drag
downward. Drag until the bottom part of the cylinder
is bent to the right and the bottom is vertical.
Compare the bottom to the grids. You might need to
zoom in. (Delete/Insert keys)
Press enter when
finished. Press the
button again. Now tab once to the top row. Press
enter. Just like last time pay attention to your XY
Top view and choose the blue vertice that is at the
top in the middle. Press enter. Tab to make the top
row blue. Press enter. Click and drag down. Make the
end vertical. Zoom in if needed. After your done
press enter. Now it should look almost like a C. We
still have some stuff to change to compare with ID.
Note: Just so the
arch makes more sense to me I selected the arch and
went to (Selection\Rotate\Rotate X) So the arch
stands level.
Step 4.
Now go to (Selection\Drag\Drag Vertices). This is
where you make your arch look consistent all the way
through. Ill explain briefly how drag vertices
works. If you click down on the left mouse button
and drag you will see a light blue box. This is a
selection box like 3d studio. Whenever you move
vertices be sure to use this selection box so you
grab all the vertices behind the vertice you see.
This way you make both sides of the cylinder
consistent.
Now so the vertices
lock to the grid hit ctrl + g. Ok now grab some
vertices and move them around to make it look right.
Start with the middle row. Move the bottom vertice
up a little and top vertices down a little. Make
sure to use the selection box. This is really tough
to explain. Basically move vertices around and try
to make the arch more rounder. Or you could try for
different looks. Here is a before after picture
after I moved around vertices.
Hope that helps. If
you need any help with this e-mail me at trow@cnw.com.