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Basic to advanced

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Tripwires
Curvedcorner
Detail
Archway
Fog
Glass
Grates
Hellfog
Flags
lensflare
Mirror
MovingSpine
Rain
Skies2
Spiralstairs
Stairs
Terrain1
Terrain2
Trapdoor
twistedpillar
Water
Rocketarena Maps
Layering walls

Qworkshop3 Tutorials

Basic to Advanced Mapper - These will be easy for you

   
2 - 3 Point Clipping Using the Clipper
Aligning Textures Help aligning your textures
C4 Trip Wires Trip, Boom ? I think so.
Curved Corners Basics of curved corners
Curves and Shadows How to make curves that cast shadows
Detail Brushes Notes on Detail brushes
Doorways How to make an arched doorway
Duel Entities Countdown Start timer like in Q3F duel maps
Fog How to add a little bit of fog
Free Standing Arch Create an arched doorway
Glass Basics of glass shaders
Grates A floor grate
Hellfog Scary fog :)
Hanging Banners/Flags Place banners/flags into your level
Launch pads Launchpads that push you about a bit
Lens Flares A little special effects lighting
Light Beams More advanced lighting
Lighting Help More basic and advanced lighting help
Mirrors I can see myself thinking
Moving Spines Alien egg tube thingies
Rain A bit or rain sir ?
Skies A little help with the sky
Space CTF Teleporters misc_teleporter_dest trigger_teleport
Space Maps How to create a basic space map world
Sparkles / Glitches How to remove sparkles and glitches around meshes
Spiral Staircase More advanced stairs
Stairs Help with basic stairs
Starfield Shader A stars flyby shader
Target_Location How to add location information to you're maps
Team Specific Doors How to create team specfic doors
Teleporters Using the teleporter models inc. misc_teleporter_dest trigger_teleport
Terrain 1 Simple terrain
Terrain 2 More advanced terrain with water

Trap_Door_Floor

Simple trapdoor idea to get you going
Twisted Pillars Twisted pillars made of skin
Water Lets get wet
 
Rocket Arena 3 Maps A quick look into RA maps
Layered Walls Advice on adding textures
   
 

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks