fps.gif (3966 bytes)
bspmenu

transparent.gif (893 bytes)FPSNews Up

Up
bspmenu
Pk3
arenafiles
bots
Duel entities
Editpad
Sounds

Qworkshop3 Tutorials

BSP Menu (compiling your map)

As you may have seen there are quite a few options under the bsp menu in Q3Radiant which you can use for compiling your map so I'll do my best to explain each one


bsp_fullvis (light -extra) Use this option on the final compile you do before releasing your map, this one will take the longest to do (sometimes a couple of days :)
bsp_fullvis Your map will get the full treatment apart from the lighting
bsp_fullvis (nocurves) As above except the compiler will take no curves into consideration when building your level 
bsp_fullvis (nolight) Only the brushes (floors, walls) will be built but the lighting is left out, useful for testing geometry 
bsp_fullvis (nowater)  Water won't be added using this option
bsp_fastvis (light -extra) Same as the fullvis one except your geometry won't be giving the full treatment by the coompiler
bsp_fastvis Use this one when you just want to check out your map after you've added some brushes and lights
bsp_fastvis (nolight) If you've added a couple of brushes but no lights then use this one, quick and easy.
bsp_entities If you have made changes to any entities (door, weapons etc.) then use this one
bsp_textures  If you've only altered the textures and haven't touch the brushes or entities then use this.
bsp_novis (nolight)
bsp_relight_extra If you have made changes or added lights then use this to do a full light compile
bsp_relight  as above but it runs quicker and the lighting isn't as pretty :)

 

I hope these help you when your working on your map, if you have any more information on the various options then please let me know as I've only touched the surface here

 

 

 

 

Hit Counter

 

Bill Brooks © 1999
email contact: Bill Brooks