| bsp_fullvis
(light -extra) |
Use
this option on the final compile you do before
releasing your map, this one will take the
longest to do (sometimes a couple of days :) |
| bsp_fullvis |
Your
map will get the full treatment apart from the
lighting |
| bsp_fullvis
(nocurves) |
As
above except the compiler will take no curves
into consideration when building your level |
| bsp_fullvis
(nolight) |
Only
the brushes (floors, walls) will be built but
the lighting is left out, useful for testing
geometry |
| bsp_fullvis
(nowater) |
Water
won't be added using this option |
| bsp_fastvis
(light -extra) |
Same
as the fullvis one except your geometry won't be
giving the full treatment by the coompiler |
| bsp_fastvis |
Use
this one when you just want to check out your
map after you've added some brushes and lights |
| bsp_fastvis
(nolight) |
If
you've added a couple of brushes but no lights
then use this one, quick and easy. |
| bsp_entities |
If
you have made changes to any entities (door,
weapons etc.) then use this one |
| bsp_textures |
If
you've only altered the textures and haven't
touch the brushes or entities then use this. |
| bsp_novis
(nolight) |
|
| bsp_relight_extra |
If
you have made changes or added lights then use
this to do a full light compile |
| bsp_relight |
as
above but it runs quicker and the lighting isn't
as pretty :) |