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Buttons

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Qworkshop3 Tutorials

Buttons

Buttons are pretty simple to do but I'll still show you how to get them working in your map.

First thing to do is to read the door tutorial as we'll be making the button open these doors, use the example map that is included in that tutorial.

Okay, somewhere in your level create a small brush (about 32x32) and place it where you want the button to be, now select the button and the right click over the grid and scroll down to the func>func_button and you notice that the button you created is now a func_button.

With that done make sure that the func_button is selected and now select one of the doors, when this is done hit CTRL + K and you should see a blue line going from the button to the door

Because we teamed the door together in the door tutorial we only need to link to one of the doors as they will open together.

A couple of other things we need to do with the func_button is set the angle and wait status, i need my button to go into the wall slightly so i set the angle to 90, use the angle thing in the entity dialogue by pressing N.

If you set a key to wait and a value at 3 the button will wait 3 seconds before returning to it's original position.

 

 

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Bill Brooks © 1999
email contact: Bill Brooks