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Doors were not used
that often in quake3 but i get a ton of mail about
them so here goes.
I presume you have
an area prepared where you want the door to be, it
could be a whole in the wall between 2 rooms for
all i care :)
okay, load up the
gothic_door texture set and locate the door02_k2b
textures, you'll notice that it is a double door
so we'll be having to separate brushes for this
tutorial.
Create your first
brush and make it's height 192 units and it's
width 64, i made the depth 16 units, press the
space bar to make a copy of this brush and move it
along side the first brush
As you
can see from this shot we have a neat set of
double doors but we aint done yet.
Select
one of the doors and right click over it and
select func_door from the drop down menu, repeat
this step for the other door.
Now
with just one door selected press N and we'll
first select the angle it'll open at.

As you
can see from this top view shot we have an arrow
showing which way we want the door to open and
according to our angle thing we need to click 270

Repeat
this for the other door but use the angle of 90
instead.
Nearly
there, one thing we need to do is team the doors
together, we do this so that both doors will open
and close at the same time giving it a better look
and effect.
Create
a key of team and a value of door1 for both doors.
That's
about it but here are a few other keys you can add
"speed"
movement speed (100 default)
"wait" wait before closing (3 default,
-1 = never return)
"lip" lip remaining at end of move (8
default)
"dmg" damage to inflict when blocked (2
default)
"color" constantLight color
"light" constantLight radius
"health" if set, the door must be shot
open
Download
the .map file
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