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Doors

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Qworkshop3 Tutorials

Creating Doors

Doors were not used that often in quake3 but i get a ton of mail about them so here goes.

I presume you have an area prepared where you want the door to be, it could be a whole in the wall between 2 rooms for all i care :)

okay, load up the gothic_door texture set and locate the door02_k2b textures, you'll notice that it is a double door so we'll be having to separate brushes for this tutorial.

Create your first brush and make it's height 192 units and it's width 64, i made the depth 16 units, press the space bar to make a copy of this brush and move it along side the first brush

 

As you can see from this shot we have a neat set of double doors but we aint done yet.

  

Select one of the doors and right click over it and select func_door from the drop down menu, repeat this step for the other door.

Now with just one door selected press N and we'll first select the angle it'll open at.

As you can see from this top view shot we have an arrow showing which way we want the door to open and according to our angle thing we need to click 270

Repeat this for the other door but use the angle of 90 instead.

Nearly there, one thing we need to do is team the doors together, we do this so that both doors will open and close at the same time giving it a better look and effect.

Create a key of team and a value of door1 for both doors.

That's about it but here are a few other keys you can add

"speed" movement speed (100 default)
"wait" wait before closing (3 default, -1 = never return)
"lip" lip remaining at end of move (8 default)
"dmg" damage to inflict when blocked (2 default)
"color" constantLight color
"light" constantLight radius
"health" if set, the door must be shot open

Download the .map file

 

 

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Bill Brooks © 1999
email contact: Bill Brooks