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creating pk3

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Creating a .pk3 file
 

As you may have seen  the old .pak system has been replaced by .pk3 files which makes it easier for users to distribute their work.
You can open up the .pk3 files in winzip as well asuse it to create your own.

Once your map is complete and your ready for the world to see you need to get the setup right first.

As you can see from this shot each item has it's own place to live

layout.gif (1435 bytes)

levelshots - yourmap.jpg
maps - yourmap.bsp, yourmap.aas
sound\world - any ambient sounds you've created and are using
scripts - custom shader files
textures\yourtextures - any new textures you've created

when you add these folders and files to the zip file don't include the root directory, i.e qw3level, have it so it looks like this

wzip.gif (32452 bytes)

it's a good idea to keep the .bsp filename the same as the .pk3 file
yourmap.bsp - yourmap.pk3
the level shot should also be the same name as your .bsp and in .jpg format.

Once you've got your .zip file built up we need to rename it so it has the .pk3 extension.
an easy way to do it is to go into windows explorer and go to view>folder options>view and then uncheck "hide file extensions for known file types"
then click on your .zip file, right click and go to rename and then change the .zip to a .pk3


 

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks