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Qworkshop3 Tuts

Curved Corners
One of the most used features in Quake 3 was the use of curves and this tutorial will show you how to make a curved corner.

Firstly create the area in your map where the corner will reside.

Now draw a box which is 128x128 units like so.

On the menu bar go to curves>bevel, hopefully your box looks like this.

As you can see we have our curved corner but it's not in the position we want it to be so we'll rotate it by pressing the button 3 times, our brush is now in the correct position (if not then keep pressing that button until it is.

Go back to the curve menu and selected cap>inverted bevel.

A dialogue box will appear so selected inverted bevel and hit ok.

As you can probably see our curve doesn't look quite right so go to curve>matrix>invert and it will spin it back to the way we want it.

Compile your map and check the curves on that bad boy

 

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks