Why an update of the tutorial?
Matter
saw this tutorial and contacted me on IRC and told
me that the Detail Brushes don't affect the r_speeds
at all. All it does is to reduce the amount of vis
data so your computer don't need to vis your level
for several days. I also received a mail from PHI.
He wanted to know if turning brushes into Details
would remove his 'cool shadows'. But it will not
remove them. The only thing that the Detail Brushes
affect is the vis time and not the r_speeds that i
told earlier...
How
important is it to make the map with detail brushes?
It
is not really important… But it will speed up your
compile… When i compiled my second map i did not
know about Detail brushes at all, so the vis time
was about 2 days+. Then i saw a post at the Q3F
Mappers forum and thought that it maybe help. And it
did. In the next version the vis time was 16sec… I
just turned all small things (stairs, small details
and other stuff) into detail…
Explanation:
If a brush is a detail Q3MAP will see it as
something that don't need to be vis'ed. You should
only turn the inner parts of a map into detail
because that it can cause leaks if you make a
'detail hole'. But all things where it doesn't
matter if you can see through it (you will no see
trough details but it will be vised behind them :)
should be considered to be turned into detail just
to speed up the compile. Just remember to not make a
hole out into the void when making detail brushes…
Commands
that are good to use then turning into detail:
CTRL
+ D
Turns Detail Brushes on/off in the 3D View
CTRL
+ M
Makes the selected brush Detail
CTRL
+ SHIFT + S
Makes the selected brush Solid
By
LordDaimos of "Team
vYv"
E-Mail: kallvick@yahoo.com
URL: http://beam.to/LordDaimosDomain