Qworkshop3 Tutorials
Entity Specific
- Help with getting them entities working
Floating Items
How to suspend items like weapons and health
Capture The Flag
Covers all team_CTF_* entites
Buttons
func_button
Doors
func_door
Func_bobbing
func_bobing
Func_pendulum
func_pendulum
Func_timer
func_timer
Func_trains
func_train path_corner
Jump Pads
target_position trigger_push
Launch pads
target_position trigger_push
Lights
The light entity
Lighting target
More basic and advanced lighting help
Lighting a model
More basic and advanced lighting help
Sky Light
More basic and advanced lighting help
Shaders
More basic and advanced lighting help
Light Beams
More basic and advanced lighting help
Ambient Light
More basic and advanced lighting help
Misc_model
misc_model
Portals
misc_portal_camera misc_portal_surface target_position
Shooters
info_not_null shooter_grenade trigger_multiple
Space CTF Teleporters
misc_teleporter_dest trigget_teleport
Target_Location
target_location
Target Speaker
targer_speaker
Teleporters
misc_teleporter_dest trigger_teleport
Trap_Door_Floor
func_door tigger_multiple
Worldspawn Entity
Various information
Bill Brooks © 1999
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Bill Brooks