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Entity Specific

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Floating Items
Buttons
Doors
func_bobbing
func_pendulum
Func_timer
Func_train
Jump pad
Misc Model
portals
Targetspeaker
Teleporter
shooters
Worldspawn

Qworkshop3 Tutorials

Entity Specific - Help with getting them entities working
   
Floating Items How to suspend items like weapons and health
Capture The Flag Covers all team_CTF_* entites
Buttons func_button
Doors func_door
Func_bobbing func_bobing
Func_pendulum func_pendulum
Func_timer func_timer
Func_trains func_train path_corner
Jump Pads target_position trigger_push
Launch pads target_position trigger_push
Lights The light entity
Lighting target More basic and advanced lighting help
Lighting a model More basic and advanced lighting help
Sky Light More basic and advanced lighting help
Shaders More basic and advanced lighting help
Light Beams More basic and advanced lighting help
Ambient Light More basic and advanced lighting help
   
Misc_model misc_model
Portals misc_portal_camera misc_portal_surface target_position
Shooters info_not_null shooter_grenade trigger_multiple
Space CTF Teleporters misc_teleporter_dest trigget_teleport
Target_Location target_location
Target Speaker targer_speaker
Teleporters misc_teleporter_dest trigger_teleport

Trap_Door_Floor

func_door tigger_multiple
   
Worldspawn Entity Various information

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks