| I get
this question asked a lot so making a tutorial will
ease my mailbox a little

You've
all seen these hanging from walls in various levels
so here goes.
Firstly,
load up the common texture set and select the nodraw
texture (small purple one) and then draw out a brush
which is 128 units tall, 64 units wide and has a
depth of 8 units like this

Once
this is complete you will need to load the base_wall
texture set and located near the bottom is a texture
called protobanner_still (it's looks like the top
screenshot)
We'll be
working in the 3d view for the next bit but it will
teach you a great trick.
With this texture selected hold down CTRL+SHIFT and
then right click the face of the texture in the
3Dview and you'll notice the texture has appeared on
one side of the brush.

That's
all there is to it really.
One bit
of advice would be to make a small brush the same
width and depth of the brush for the banner to hang
from or it will just look like it's floating in mid
air :)
Download
the .map
file
|