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Fog

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Qworkshop3 Tutorials

Creating Fog

This quick tutorial should be enough to help get some fog into your new level.

I won't be explaining about shaders just yet as I have to work this stuff out myself :) but for now this should be fine.

Presuming you know how to build a basic square room what you need to do first is load the SFX texture set from the texture menu inside Q3Radiant.

One of the most important thing with fog is that only 1 side of it can be seen at any time.
This means that you can't have a floating cube of fog as more than one side is visible.

As you can see with this picture, our cube of fog is aligned with the wall and the bottom of the fog brush is against the floor making only the top visible.

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Anyway, draw the fog brush out making sure that only one side is visible and then assign the fog_intel texture to it.

There are other textures but I'm using this one for now.

Compile your map and then go play in the fog in your new level.

I will put together a more advanced tutorial soon with info on changed density and color etc.. but this should do for now.

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks