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func_pendulum

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Qworkshop3 Tutorials

func_pendulum
These were only used in 1 quake3 level but I'll show you how to create them.

In your level create the object that you want to be swinging.
Next load the 'common' texture set and find the texture called origin, next create a small brush an place it at the top of our object or the area that you want it to swing from as shown here.

Now select the origin brush and the objects that will be swinging and press N to get the entity info up, find the func_pendulum and double click.

you can leave the settings as default but if you need to alter things here are a few bits for you

Key: speed
Value: 30 (default)

Key: dmg
Value: 2 (default) 200 should kill :)

Use the angle buttons to set the angle you want it to swing at.

Here's a map file for you.

 

 

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Bill Brooks © 1999
email contact: Bill Brooks