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Func_timer

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Qworkshop3 Tutorials

Func_timer

We'll use this entity to have a sound that plays every so often in your level.
There could be a cool ass sound that you want playing but don't want it to be playing constant, here goes.

Somewhere in your map create a func_timer entity by right clicking over the grid and selecting it from the drop down menu.

Press escape to deselect and place a target_speaker entity (read our tutorial on this if your stuck).

Now that you have the sound that you want to play listed with the target_speaker entity press escape again to deselect everything, now comes the part where we will link the two entities together.

First, select the func_timer entity by pressing SHIFT + Left Click. do the same again to select the target_speaker entity.
With both selected press CTRL + K and you should see a line connecting the two entities together :)

Before we finish we need to fill a few more values in for the func_timer so select it and press N to get the entity information up.

Check the start_on box and then create these values

Key - random
Value - 6

Key - wait
Value - 20

These setting should cause our sound to played every 20-30 seconds or so, play around with the values to get the best effect for you.

 

 

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Bill Brooks © 1999
email contact: Bill Brooks