
Grates
are the subject of this lesson, a simple trick to
pull of but can give your map more depth and a
stronger feel to it.
Load
up your map and somewhere in the floor drag out a
brush about 128x128 units and apply the nodraw
textures to it, this can be found in the common
texture set.
Okay
the next thing to do is load the base_floor texture
set and find the texture called pjgrate2.
with
this select hold down CTRL+SHIFT and RIGHT click on
the top of the texture, we only want the texture on
this side.

Move
the brush where you want it be placed and then
reload the common texture set.
If
you tried the level as it is now you'll find out
that you could walk right through the grate so we
need to make it solid,
find
the clip texture and draw out a brush the same size
as the grate and place it in the exact same position. (you may need to enable it from the
View>Show>Show Clip Brush menu to see it in
the editor)
Compile
your map and check it out.
To
Create the effect in the top picture all you need to
do is cut a hole into the ground and make sure it's
got no leaks and pop some fog or lava into it and
place your grate and clip brush over the top