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Nothing looks worse
than a boring flat wall using the same texture.

As you
can easily see the shot on the right looks much
better and it even looks like a proper level :)
By
spending time on your level can make or break it, so
these few tips should be learnt well.
Trims
These
will give your map that real look to it and it helps
break a flat boring wall apart.
For the shot on the right I created my trim brush
using the gothic_trim/baseboard09 texture making it
it's standard height of 64 units, I then placed one
of the gothic_block textures directly on top and
made that 128 units heigh.
If you
room your working on is quite tall then place one of
the trim brushes halfway up to break up the
blandness.
The vertical trims are a great for separating walls

for this
example I could easily use 2 different wall textures
on either side of the trim and it wouldn't look out
of place.
I hope
some of this info has been of interest and helps
give your level a better feel.
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