So let's dive
right in and start.
You have made a map and the lighting needs help.
Don't sweat it. A lot of map makers are in the same boat.
Let's add some light.
In Q3A there are only three kinds of light.
1. Entity light.
2. Texture light.
3. Ambient light.
Let's start with entity light.
To add an entity light, right click on the 2d window and
select the light option from the list which appears.
Pic to help out.
Then a little window opens with the default light value
300.
Another pic to help.
I almost always change the default to a lower number,
most of the time between 100-200, but all maps are
different. And it makes a difference how far away the
entity is from and brush surface that you are trying to
light up.
You will notice that this entity light is just plain white
light. Now this isn't that bad, but what if you want a
little color?
I did say a little color. (I hate maps
that look like Walt Disney threw up in them.) OK, you do
what you want.
While the light entity is selected, press the k key. This
will bring up the light color menu.
Looks like this.
Then all you have to do is pick a color and it will be
added to your light entity as the key _color along with a
set of numerical values like 1.0000000 1.000000 0.725490.
Now you could enter this in the entity menu (you know,
while the light entity is selected hit the N key)
Looks like this:
There are also some other things you can do in this
menu.
Click on light2 to load next page
or the handy links to your left.