Light
Part 3
Add Light to
Models
If you have ever used a model in a map you will soon
find out that many of them need more light.
So let's load up a model (right click on 2d window then misc
then misc_model.
For this tutorial I used
/models/mapobjects/spotlamp/spotlamp.md3
I used a prefab of the model that already has the clip
brushes in it. Here's a direct link
to the prefab file (130kb).
Looks like this:
I know it looks dumb where it is. Hey, this is just a
quick map for this tutorial.
Anyway, as you will notice when you use this model it
doesn't actually cast any spot lights. So we are going to
add some light entities and target them to
info_null.
First add a light entity (right click on 2d window then
select light) and give it a value. I used
400.
Next position this entity in front of the beams on the
model.
Now add a info_null. Again it's right click, then
info then
info_null.
Move this info_null
so it's in line with the light
beam and the wall or floor.
Then unselect everything (esc key). Select one of the
light entities (shift left click on the light) then select
its attendant info_null
and link the two using
Ctrl+K
Repeat this until you have all three done.
Should look like this.
Now in the game it will look like this.
That looks better.
You will also come across models that just need more
light.
One example is the models with flames. You can add a
colored light right in the model and not target so that it
appears to increase the amount of light the model gives
off.
Let's move onto a sky textures in Lighting
part 4