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Light Beams

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Target a Light
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Light Part 6
Light Beams

For this tutorial I have added a light entity that is targeted to  info_null.
And also a light beam texture to a cylinder (mesh) you know to get that cool looking beam of light.
That looks like this.

3d View In Q3R   In the Game

 

So you don't know how to create a beam affect on your lights.
No problem I'll show ya how.
First make a brush the same size as the light texture and put it right below the light texture. Now make this brush any length you want on the Z axis (that's up and down).
Next, while the bush is selected, go to the top view in the 2d window, then curve menu then cylinder.

Now go to the texture window and the sfx menu and left click on a beam texture. This one is sfx/beam_dusty2.
Now open the patch inspector (shift+S key) and hit the fit key.
Notice in the 3d window the texture is upside down.
Instead of rotating the texture let's just rotate the cylinder by hitting the x-x button or the y-y button.
There, you're done. Compile the map and take a look.

You can also apply the beam texture a brush like this.

This time put the common/nodrawnonsolid texture on the top and bottom of the beam brush.
It looks like this in the game.

Cool huh? And easy to do.


Go to the last page to find out. Lighting part 7

 

 

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Bill Brooks © 1999
email contact: Bill Brooks