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Misc Model

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Qworkshop3 Tutorials

Misc_model
 

Models can bring a nice touch to your level and this small tutorial will show you how to.

Open up your map and somewhere in the top grid view right click and scroll down to misc>misc_model.

when you select this a folder will open up, go into the storch directory and select storch.md3 from the folder

This will place a red box in your level, what we need to do now is to bring up the entity box by pressing n and you'll notice it's already located on your misc_model entity

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As you can see the entity is pointing to our hard drive which is a bug with the editor, what we need to do is delete everything before /model so we're left with this

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when you delete the bit we don't need be sure to hit enter so the changes take effect.

Press n again to remove the entity box. for some reason we still have a plain red box as our model instead of a wire frame.
To fix this select the model entity (SHIFT+click) and then press the space bar and this make make an exact copy but we can see this one in the editor?

Okay, move the model to were to you want it but you may find it's pointing the wrong way, to have it facing the correct way select the entity and press n and at the bottom of the entity box you'll see some angles, click the one you need and hey presto you have a model in your level.

If you have a large model which is a free standing one (tall_torch.md3) then you may noticed that when you play your level your able to walk right through it, not very realistic hey.

we'll sort this out by first going to View>Show>Show Clip Brush and click it show brushes with the clip texture on are visible in the editor.

Next load the the common texture set and find the texture called clip, it's a small red one near the top of the list.

All we do here is draw a box so it covers out model like so

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When you try your level now you'll notice you can't walk through the model as you could before.

 

 

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Bill Brooks © 1999
email contact: Bill Brooks