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May

05/29/2000
Ops I made a mistake on Tutorial.
The making of the alpha channels in textures for Q3A I forgot to tell ya that you need to make a shader for the texture. The tutorial has been updated. 

Q3Log 1.0 released
The Q3Log web page has version 1.0 of the Quake 3 Arena log-file analyzing program ready for download. This is the first non-beta release for the program

05/26/2000
New Q3radiant 1.99
A new version of Q3Radiant (v199) is available at the Q3Radiant web site.
The new version comes with some ready to use plug-ins.
A Linux version is also available . Local Window Q3r1.99 here


Site news 
I know I have been slacken but real life has taken allot of my time.
Also I've been working on a new Q3A Map its almost ready for beta testing.

05/22/2000
Bobs Toolz 1.0.0.4
You know that cool brush intersect and duplicate plane remover plug-in (This is a must have for Q3a mapers) Grab it here
The update has no real major changes, (ignore the auto - caulking menu item, it doesn't work yet), djbob fixed a couple of things and tweaked some other things. It will now ignore clip brushes.

djbob is currently working on the auto - caulking feature (this would be really cool)

Site news
Still trying to figure out what has caused my index page to be goofed up.


05/21/2000
Quake3hut.com
A new Quake editing site has opened up go check it out here


Weapons Factory Beta Q3A Released
As promised (The Weapons Factory Arena Website has the debut release of this class-based mod for Quake III Arena. The first WFA beta is a whopping 60 MB download, and offers eight player classes, 30 weapons, (in case that's too few, many have alt-fire modes), 11 "special abilities," class specific radio packs, and more.

10 maps at LvL
The Q3A level review site LvL - Q3A has seven new slots posted for new maps to check out. One is a tier making it actually 10 levels worth of work to check out. Here's your list of new maps at LvL:

* Once upon a Frag by Ygdrazil (DM 3-6 player)
* The Tas Tier v1.1 by Arcane & Krusty (DM/Tounrey 2-6 players)
* INmiseriİordi@ by Deathmonger (Space DM 3-5 player)
* Q3 ARENAX by TheQleaner (Tourney 2 players)
* Relief by Balder (DM/Tounrey 2-3 players)
* MarioTowers by Madmardagan (DM/Tourney 2-4 players)
* Pillars of Hell by Kneecapt (DM/Tourney 2-3 players)

New VRMag Textures
VRMagazine has a new series of textures for use in a multitude of games. The textures are all online for you to choose and scoop up in the format of your choice.

Deviant Q3A CTF
The Mean Arena has a special treat for you today. A new Quake III CTF level called Deviant that was done in collaboration with MCA Records & Pitchshifter to kick off the new Pitchshifter CD. The map rocks and comes with the tune "Condescension" from the CD. Crank this one way up.

05/16/2000
Q3A Level Design Tutorials
Claudex' Lair of Quake 3 Level Design
has been updated to include over 40 level design tutorials. Check it out here.


05/15/2000
Intersecting brush plug-in
That's right a plug in that shows you were you have intersecting brush's in your map. I tried djbob plug in last night and I thought I wouldn't have any as I try not to make any. And the plug in found 10 of them, sure its a large map 1800 brush's and counting any way it a cool program. Grab it here Local mirror here soon as Xoom is buggy.

Site news
Still trying to figure out what has caused my index page to be goofed up. 


05/13/2000
AstroCreep Clipped models
Getting tired of clipping off the models every time you put them in a map. AstroCreep has taken the hard part out of it. He has clipped off all of the non moving models that are available for Q3A grab the pk3 here.

GameIDEv2.6
GameIDE 2.6 has been released, and is available for download at its official site. This latest version of the development environment for Quake II and Quake III Arena fixes a problem with the compiling system in the last release.

New Quake III Radio
Quake III Radio version 1.1 is available, adding a manual, Radio configuration files, a new HUD menu, to this prerecorded communication mod for Quake III Arena. This version is also based on the 1.17 game source.

New Freeze Tag
Version 1.3 of Freeze Tag for Quake III Arena has been released, adding the ability to spectate while frozen (both freefloating and via chasecam) and other tweaks, additions, and fixes. No client is required, but a small client side download will allow you to see the fancy snow effects.


05/08/2000

John Cash Leaves id

id Software programmer John Cash, has left to work at Blizzard Entertainment on an unannounced title. Thanks Shugashack, who received a confirmation from John, who says, "I can't say what I am working on." id's Graeme Devine updated his .plan wishing him luck at his new job:

John Cash departed from id last Friday to a new position at Blizzard. I'll let him fill you in on what he's doing there, but we miss his CTF skills already! We wish John all the best, and id looks forward to the forthcoming Diablo II beta copies.. :) Had to throw that in.

New Q3A Classic CTF
A new beta version 0.99a of Classic CTF for Quake III Arena is now available, bringing further improvements to this mod that offers retro-style gameplay reminiscent of the original CTF mod for Quake. Among the changes in this version are callvote improvements, more admin commands and menu options, and several bug fixes.

05/06/2000
Shaderlab open
Shaderlab, is now officially open for business. It's a repository for texture maps, shader scripts, maps and related kit.

Right now, there are roughly 90 textures for download, with more on the way. They're free for use (and modification) in any non-commercial levels or mods, Quake or otherwise.

All textures are in zipped TGA format, with a click able full-size jpeg preview.


Tweak Q3A
Tweak3D has a page up that lets you click a few options and will output a complete autoexec script for Quake III Arena.

MultiRockets Released
The Nightbreed team has released Multi-Rockets, a new mod for Quake III Arena. The mod allows players to upgrade their weapons to one of three levels, which modifies the damage settings, as well as the number of projectiles fired for the various guns.

GameIDE v2.5
GameIDE
version 2.5 has been released. This version of the integrated game development environment now allows customizable properties and ui, has bug fixes, and improved support for other compilers/games.

Q3A Shader Editor
A new version 0.5 of the Q3A Shader Editor is now available on Bert Peers' Homepage . This tool handles the fully-scripted texture entities of Q3A and presents them in a Windows GUI, and the latest release offers a lot of improvements and fixes, including support for every existing keyword, "real-time preview of deform Vertexes," and more. There is also a new tutorial to help you get started


05/05/2000
Q3ME plug- in for Q3radiant
Yes this will come in very handy!!!!!! 
Lanzelot
has converted his front-end compiler Q3Map Explorer to a radiant plugin. This program replaces the Bsp menu in Radiant but you will still have the standard options in the menu (like Bsp FullVis (light -extra) etc).
You can also edit the batch script before you compile if you need to add something not supported by the program.
The program also has a helper function for those nasty error messages that q3map and bspc are spitting out. Q3ME supports over 80 messages at this moment.
In the program you also find an Arena file editor. Well, arena files are easy to make but with the editor you can add bots by ticking a checkbox making it very easy to add the arena file.
Crab it here Q3MEPlug10b.zip

05/03/2000
New Patch Q3A v1.17 
That's right a new patch for Q3A.
In addition to a security fix for the VM files the new version brings a few bug fixes.

The new release is NOT network compatible with earlier versions and ALL should upgrade to the new release ASAP.

Windows version 1.17

Linux Version 1.17

Mac Version 1.17

For complete details, refer to Robert Duffy's recent .plan file update.

Meatpak2 !!!!!!!
That's right a new Meatpak2 didn't get the first one what are you new to this Q3A thing. Anyway go get this fine map pak. Here


Q3A Xtreme CTF 
The newly-relocated Xtreme CTF page has public beta one of Xtreme CTF for Linux and Mac as well as Win32. A different Win32 version was posted prior to the current release, which was posted along with the ports, so if you got the old one, you want to head back for the new one (unfortunately the version number was not incremented, so this may cause some confusion). (Thanks Blues)


04/30/2000
Q3Log RC2

Q3Log
release candidate 2 has been released. The new features in this version of the Quake 3 log analyzer include:
Server side custom variables.
Server side logging of Q3F, Alchemy and Coliseum mods.
Loading and saving of faster QLog specific data files
Even more accurate HTML data.
Faster speed !!!!

Classic CTF for Q3A
Beta .99 of Classic CTF for Quake III Arena is now available, offering retro-style gameplay reminiscent of the original CTF mod for Quake, offering a grappling hook, runes, the dread super nailgun, weapons stay, Q2 style armor, lightning gun discharging, match commands, a brand new overtime feature, 16 new crosshairs, new player skins, and more, along with three new maps. (Thanks Blues)


GameIDE 2.4
A new version 2.4 of GameIDE is now available, showing a markedly more deliberate release schedule than in the past. The new version of this integrated development environment for Quake II and Quake III Arena now offers header files in workspaces, multiple undo/redo, as well as many bug fixes, along with a pair of new tutorials with info on DOS and Windows programming with GameIDE

VRTexture pack
A new texture pack on the VRMagazine website including photo-realistic images and a number of custom shaders for Quake III Arena.

02/28/2000
Extreme Quake 3
The Extreme Quake 3 Mod is now available for download. The new version adds an offhand grapple and lets players see an enemy's score when looked it. There are also 8 different weapons, including instagib gauntlet. (Thanks Stomped)

New Q3Radio
Q3Radio for Quake III Arena version 1.0 has been released. The mod adds 38 prerecorded audio messages for use in Deathmatch, Teamplay, and CTF. This new version adds some general code improvements, as well as a new radio voice. (Thanks Blues)

New AquaLung
Version 1.0 of AquaLung, a mod for Quake III Arena that turns any level into an underwater map, has been released. Barring any missed bugs, the author says that this will be the last release of the mod.
(Thanks Blues)


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Bill Brooks İ 1999
email contact: Bill Brooks