07/11/2001
New Map
After Forever (Team Arena)!!!!!!
This is one cool map From Raven
of Team Huh
Download link After
Forever 7.41 meg
06/19/2001
The Signs of Chaos
Team Arena Map Pack is Available
I just spotted this and I haven't had the time to
download yet but I will.
Why you say because it looks cool and he has used my jump
pad textures and as far as I know he is the first to do
so...
Signs of Chaos
site and the map
pak.
Commander Keen has
moved (time to check all my links again)
The Commander
Keen Q3 Console Page is at Planet Quake
now with all it's funky Q3 command juice, and there's new
stuff tonight. The lists have been updated with the new Q3
v1.29f commands and variables.
The new items have been
color coded green while the red items are anything that
has been removed since the dawn of Quake III Arena. The
regular white font are commands that have not changed.
Q3 v1.16n
to play DC players
You need to be running Q3 v1.16n on your PC/Mac to play a
DreamCast-er. is it worth it to have another install of Q3
running with that patch to play those dreamCast-ers....
06/19/2001
DC Meets PC In Q3 source
Planet Quake
Tonight's the night PC'ers, you all get to meet the DreamCast
players online! The DC
Map Pack is upon us. This is 23 levels that are new to
the PC crowd, but all of commercial quality. Head to Sega's
Quake III area and get your downloads started!
The "Dreamcast Map
Pack" includes maps formerly exclusive to the
Dreamcast version of the game, and enables Windows,
Macintosh* and Linux gamers to play in the new
environments against Dreamcast gamers online. The pack
also includes alternate versions of non-exclusive
popular favorites, and the new maps are playable in
several different QUAKE III Arena play modes.
In order to play against
Dreamcast gamers online, PC users must have a 1.16n or
lower version of QUAKE III Arena available, and use GameSpy
3D or PingTool to browse the Sega Dreamcast servers.
06/18/2001
Quake 3 v1.29f
Released! (Beta)
id Software just
released v1.29 of Quake 3 / Team Arena. Lots of
improvements, new Rail, Rocket, Plasma and Lightning Gun
effects, James Model Bug fixed, new networking code (5:1
ratio better), Auto Update features, and more! Get it over
at stomped.com
Check out the full list of bugfixes at:
http://www.stomped.com/published/redwood992916400_1_1.html
List of download minors http://www.quake3arena.com/
06/12/2001
QuakeCon 2001 Map
Object Model Contest
id Software, Polycount,
QuakeCon
2001, and the rest of the QuakeCon sponsors have
officially announced the launch of the second annual QuakeCon
2001 Map Object Model Contest. This is a competition
to create map objects for use in maps for Quake 3 Arena,
Team Arena, and community mods as well. Full details can
be fore here.
Astro's new forums
For those who don't know Astrocreep he was the moderator
over at the Quake3World
editing forum for about as long as it's been there. He
has donated tons of time and knowledge to those boards.
Well he decided to branch off on his own and has created Astrocreep's
Level Editing Forum. The new digs are pretty slick
with lots of options for a UBB. Stop on over and check it
out if you're looking for a new source of editing
information or for a new point of contact in the Q3A level
editing community.
06/10/2001
QWorkshop3 Tutorials
added here.
I have moved all the Tutorials from the dieing site QWorkshop3
I did this because I think PlanetQuake
will be deleting the site because it hasn't had any
updates for months now. The tutorials can be found in the Q3radiant
Help section. I haven't doubled checked them all yet
so if you should find a broken link of something that just
doesn't seem right. Email me Bill
Brooks
05/31/2001
MilkShape 3D v1.5.6
released Source: Stomped
There is a new version of MilkShape
3D out today. This brings the multi-game 3D modeler to
version 1.5.6. Here is a list of changes for this version.
-Added: bones/joints are
colored differently, when they have a key at the current
time.
-Added: mouse wheel support for orthogonal and
perspective viewports. Use the SHIFT modifier to zoom
in/out 10 times faster.
-Added: middle mouse button support for panning
viewports.
-Added: FatBoy plugin by DragonZap. For making models
fatter or thinner.
-Added: latest VRML 97 exporter by Roland Smeenk. This
update adds some extra exporter options for formatting
the output. Animation can be exported (coordinateinterpolator)
and it is now possible to export Hanim 1.2 (skinned
mesh) compliant models.
-Updated: TMD importer and Smooth Edge plugins by
DragonZap.
05/27/2001
New Q3A Model from
HFX
There's a new jump pad model available at [hfx]
today. It is a must have for your new map. Here is a
little tease of what it looks like.
What are you
waiting for go get it. Here
05/23/2001
Hint Brush Tutorial
updated.
I have added even more info to my Hint
brush tutorial. I received a email from Goetzenzar
that informed me of the \r_lockpvs command and it does
help tons on figuring out hint brush placement. Thus I had
to add it to the Tutorial.
05/19/2001
FPSTourney1 Gets
reviewed again!!!
Ice Terminal
has posted a review of my map along with many other maps
today. Direct link to his review of my map here.
05/17/2001
GtkRadiant 1.1-TA released
The long awaited gtkRadiant 1.1 for Team Arena has
finally been released! It's been a long time coming now,
but it is finally ready for anyone that has waiting for
patiently (or not). You can grab version
1.1 of gtkRadiant-TA here, and if you are the type
that likes to read up on what changes were made while it
downloads, you can check
the change log and other new information out here. For
all of us with short attention spans, here's a quick
summary of what's new:
05/16/2001
Hint brush tutorial
input
I have received many letters on hint brushes now, I will
be making a few changes to the tutorial. The main one is
the command to see what the PVS is to view it type
\r_lockpvs 1 the engine will only draw what your pvs is,
from where you were standing when you entered that
command.
The same command but with a 0 turns it off. I hope to make
the changes to the tutorial by this weekend.....
05/13/2001
Hint brush Tutorial
For Q3A Engines Done.
That's right I finally finished it, link
to Hint brush Tutiorals
I had many things to change after John Hutton looked at my
first draft.
Check out Johns Web Page here.
when you are done here.
05/09/2001
FPSTourney1 gets
reviewed.
Z-Axis has posted
a review of my map. Read what Z-buffer
has to say here.
Still working
on hint tutorial it is shaping up though.
05/03/2001
FPSTourney1 Added to
Team huh and at Q3stuff servers!!!!!!!
That's right you can play my map online. Go to Q3stuff
page here
My map is also being played on the Team
Huh server address
209.163.147.49 along with other Team Huh Maps
Working on a
hint brush tutorial should be done soon..
04/25/2001
FPSTourney1 Added
to Map list
Quake3World has added my map to the list of April
Maps. When I first heard of this list of hand picked
maps I thought I could never get a map on the list.
I guess all those hours mapping has improved my mapping
skills (very cool).
Link to Quake3WorldMaps
04/20/2001
New Map for ya
FPSTourney1
I know I have been slow with any updates to this site.
But I have made you a new map so cut me some slack. Haha
Anyway in the link you will go to the Team Huh website to
view pics and download the map this way I can keep track
of how many downloads it gets.
Link
to FPStourney at Team HUH
04/06/2001
Quake3mods
net is gone.
The site has closed it's doors.
New site for all
your Team Arena Maps
Called Missionpack
Maps go now and check it out.
The All
Games Depot is open
Check this site out lots of good stuff to be found.
Snickelfritzensurf
Tutorial
Check this bad
boy out for your Q3A terrain maps
03/25/2001
Did some cleaning up
of my links page
I have to add more links in yet if you know of any that I
need to add please send me a note email link bottom of
every page.
03/08/2001
Making a doorway
tutorial updated
I have been told the
doorway tutorial needed more detail example of how I cut
up the brushes so like a real trooper I did just
that. Doorway Tutorial
As always if you find something in my tutorials that
doesn't make any since or could use some more work please email
me.
03/01/2001
Just did some
rewording of my light tutorial.
To save you from looking at it all the main thing is to
use info_nulls to target light entities to get that spot
light effect, and not to use target_positions. The reason
is target positions are remembered by the game engine and
info_null are not, so target positions are using some of
that computers power well I want all the power I can get
to help frag.
02/28/2001
Clipping Brushes
Updated.
As I said yesterday John has done it again fixed up my
work with better spelling and grammar also a few word
changes.
Clipping Brushes
I am as always thankful for his help.
02/27/2001
One more tutorial
added Clipping Brushes
Clipping Brushes this covers
two point and three point clipping check it out here. I
also fixed the miter joint
tutorial with a lot of help from John Hutton. As I'm sure
he will do the same for the clipping tut.
Check out Johns Web Page here.
when you are done here.
02/20/2001
Add one more
Tutorial to the list
Increase your frame
rates in your maps miter those joints.
Just uploaded a simple tutorial about mitering joints
check it out here.
02/19/2001
Mouse Skatez
reviewed
What the heck is mouse Skatez you say, check out the review
and order one now.
02/09/2001
The Q3Dm0Door Prefab
Fixed
Has been fixed with a 2 unit wide area portal brush's so
if you haven't downloaded it yet grab it here.
If you have already you could re-download it or just fix
it your self.
Time to clean up the
site a bit.
I will be removing some of the files on my site as my host
said its time to trim out some space on the hard drive.
The first thing to go will be the team arena demo 120 megs
worth.
Prefab news
I also have learned the area portals should be 3 units
wide or smaller so this means the door prefab will have to
be changed if you have already downloaded it just edit the
area portal so its thinner. I will redo it and upload
later.
Simland Textures
The medieval pk3 is out and its a dam fine piece of work.
Go now and get it Simland
main page.
Riceburg is at it
again
This time with a Q3Radiant error list check it out
here.
01/20/2001
Updated the Damn Sparkles Tut.
That's right I added more info to this handy little tut,
to help you get rid of those darn sparkles. Go here
to check it out.
01/13/2001
I couple tuts have been fixed.
John Hutton has done it again and fixed a few dumb
mistakes and helped reword the Patch
Shadow tut, and the Making a
Great Level tut.
Check out John Hutton Q3 site here.
01/13/2001
New Prefab for ya
Just finished a Q3Dm0 doorway prefab go here
to grab file.
01/06/2001
Terrain maps kit
ready
TTimo hacked together with Fubar's
help a zip which contains the required stuff to make a
terrain map for Q3. This is mostly useful if you don't
have a Quake III: Team Arena installation yet. Id software
authorizes the redistribution of the media included in
this archive (which comes mostly from TA) to use with your
maps.
Get it in the QERadiant files
section
01/05/2001
Bob Tools updated
And there is a auto caulking in this one cool huh
Goto his site here djbob.fortefide.com
Or just grab the files here
http://djbob.fortefide.com/downloads/bobtoolz2-v1065.zip
http://djbob.fortefide.com/downloads/bobtoolz2-gtk-v1020.zip
Missing editor
image for Q3Team Arena Mapping.
The editor_image for the blue weapon and and armor marker
was inadvertently left out of the Team Arena content.
Paul Jaquays of id fame has made the new textures available.
Grab the file here
its only 15k.
01/04/2001
FUnc sUrFace 1030
Reviewed
Just finished my review of the very cool
01/03/2001
GtkRadiant
1.1-TA-beta is ready to download
The latest version
of GtkRadiant is available. This new build supports Quake
III: Team Arena and contains new editing media from Id. Go
To Qeradiant.com
to read all about it and grab the file you need. Lets
start making maps for Team arena.
01/02/2001
New Tools soon- pics
of upcoming Map
With the new tools soon to be out I thought i would post a
few shots of a map that I have been working on for Team
Arena and also Ctf.
Go Here for Pics the page has 9
shots so give it time to load.
I will post the new tools as soon as they are out so check
back.
12/31/2000
Happy New Year
Everybody.
Hmmmm. Didn't I just do this for something else...
12/24/2000
Merry Christmas
Everybody........
Yep all two people that look at my little website......
12/19/2000
Major Oops in
Fps Textures Fixed!!!!
In the set of textures that I just released a few days ago
I had saved many of them with a darker layer in the
background texture.
They didn't work with the base id textures because of this
I redid them and you will have to re-down load them. The
extra textures are now in the same pk3. If you downloaded
them already delete fps_add1.zip and fps1.pk3. And then
open the new zip.
Sorry for the screw up these are all tested and they do
work.........
Go here for preview and
download.
12/17/2000
Added four more jump
pad textures today.
Also the temp plate textures for PaintShop Pro 7 and Adobe
Photoshop 5 so you can change the back ground texture for
the jump pads.
Grab temp plate zips here.
Q3:TA Server Batch
Files
Paul Jaquays updated his .plan with a link to the server
batch files that were accidentally omitted from the Quake
III: Team Arena CDs:
The server batch files
for Team Arena were accidentally left off the Team Arena
disk. They'll be in a future point release, but for now,
you can download them here: q3ta_serv.zip
12/14/2000
F.P.S. Textures for
Q3A, CTF and Team Arena Maps
This is my first public release of Q3A custom textures.
There are allot of jump pads and a few lights check out
the preview page here. And I
posted one of them in the pic of Whatever today.
12/08/2000
New hfx Map Object
hfx has been
updated with a new teleporter
map object that you can use in your custom
levels.
12/07/2000
Gone
GOLD Team Arena
Following the Todd Hollenshead update by mere moments, Robert
Duffy has a .plan
file update of his own. Here's the next one telling us
all that Quake III Team Arena is a done deal and with news
on the source code in this one, I'll post the whole update
as well.
Team Arena is Gold. :-)
Some other things coming down the pipe from us in the
near future.
Source code was made available earlier today to MOD
authors so they can prepare their mods to be compatible
with the 1.27 point release. This will help get everyone
up on the same rev of the game at the same time. The
point release ( 1.27 ) will be released a day or two
before Team Arena hits shelves.
As soon as Team Arena is on shelves, full tool source
code will be released as well as new executables and I
beleive Graeme will be releasing the ROQ compiler as
well. These are all good things. I am going to get
Timothee and the GTKRadiant crew tool source in a day or
so, so they can prepare that flavor of the editor and
tools for the masses.
The official combined game source will be released
during the same time period as the tools. This will be
the integrated Q3A and TA source base.
Thanks to everyone that assisted with testing during the
beta cycle and feedback during the demo.
12/04/2000
Texture set Evil6
released!
It contains 114 new
Qake3 textures for your maps.You can get it at EvilLair's
site [hfx].
Preview
page.
I have a feeling that EvilLair is getting a job somewhere
so this might be the last texture set for awhile. I will
post that news when I know more. Go now and grab this
set!!!!!!
11/23/2000
Bobstools is back!
With a new version
r2 v1.0.1.5 grab it here
You can make rock walls with this one and other cools
things.
Go to bobs
website for all the new updates and features in new versions.
11/22/2000
Team Arena Demo Released!!!!!
As promised
earlier, PC.IGN has posted the Quake
III Arena: Team Arena demo. This 127 MB demo is for
Win32 only, and contains one level featuring all three of
the new gameplay types (plus CTF) as well as two new
models, three new powerups, one new weapon and one new
item. IGN has an exclusive on the file for the next 30
minutes or so, more links when then come in. God I hate my
modem.....
Source: Blue's
News
More links: Stomped
id
Software Bluesnews
3D
Gamers CDrom.com
Shugashack
File
Planet FileLeech
XGR
A couple New Map
Models !!!!!!
Spotted this thread at Quake3World
forums
Hoplit
has released a couple map models a skull cam and a launch
pad.

Gab the files here skullcam
and launchpad
11/21/2000
GtkRadiant 1.1 released
Version 1.1 of GtkRadiant
has been released for Windows and Linux. The curry and
pk3man plug-ins are now incuded in the setup. Version 1.1
has been tested for a while and is believed to be stable,
with version 1.2 already being worked on. You can grab
this modified version of QE4 editor from 3D
Downloads and Loki
Games. GtkRadiant only does Quake III Arena editing
right now.
Source:
Stomped
11/20/2000
Evil_Lair
texture pack 5!!!!!
Evil_lair just released texture set 5, you can grab it at
his site hfx
These are industrial in theme. This set has 126 textures.
(4.83megs) And they are the best work Evil_lair has done
and if you have seen his last work its hard to believe
they could be any better, but there are. Why are you still
reading this go get them now...........
11/11/2000
SpaceZone1
Reviewed at Z-axis
That's right my first space map that I whipped up awhile
ago has been reviewed at Z-Axis
And I agree with the review... Direct
link to the review
11/07/2000
Light
Tut has been revised
Thanks to John Hutton again he has helped correct and
point out a few things that needed better explaining.
One change is all the sub pages are labeled with what's
in them.
The other changes are mainly typo's, spelling and a few
better pic's.
along with some rewording. Check it out here.
Now I hope to get another tut started, Hint brush's and
cluster portals.
11/01/2000
Patch Mesh
Tutorial corrected
And ready for the
world. Check it out here.
Thanks to John Hutton for all is corrections in my bad
wording and spelling, check out his Q3 site here.
10/30/2000
Patch Mesh Tutorial
is done.
All that's left now
is any stupid wording and corrections, I'm sure there
will be a few. Check it out here.
Now I begin the Hint brush and Cluster portal tutorial.
10/24/2000
It's been a crazy
week not to much getting done on mesh tut. I did fix the
last page with a lot of help from John Hutton. I also
have been beta testing a map for a guy (No names yet)
that wants to go pro this has been eating in to my free
time, but I will get back to finishing this mesh tut
soon..
My next tut is going to be about hint brush's and
cluster portals.
10/18/2000
Added one more page
to mesh tut also did some more corrections only minor
dumb spelling and wording to a few pages. I also changed
the names of the pages, instead of patch mesh page 1,2,3
then now list what's covered on that page. Again check
it out here.
10/14/2000
Patch mesh tut
almost done.
I have corrected the first 6 pages and added another
check it out here. I had allot
of help correcting it from John Hutton check out his
Quake 3 editing site here
10/11/2000
I did some polishing
to the mesh tut that I have been working on, and added
another page. I still have a few more pages to go, check
it out here
10/06/2000
Still trying to get
the patch mesh 101 tutorial done, I have uploaded four more pages
tonight. I will get at the rest next week. Check out what's
done so far here.
10/01/2000
I'm working on a
patch mesh Tutorial
It should be done in a few days the first page is posted
but not the rest yet.
09/24/2000
Bungee Review
I just uploaded my
review of the Everglide
mouse bungee check it out here.
09/23/2000
The Sound Factory Opens
That's right custom sounds for your Q3A map editing needs.
Check out this site
and add it to your favorites.
Quake III Arena at
Stomped opens up
That right it back and better than before check it out
here.
Beta Patch Quake3 v125 Released
id Software has released a new Quake3 point release, version 1.25 for download here at
3D Downloads or
id's
ftp. This update runs in around 18 megs . If you care to just stare at the pretty file flying across the screen then you might as well check out the full list of new features
here
:
global rankings support from www.globalrankings.com
new awards
new pure server support
new protocol 45
score plumes (these are cool)
headmodel/model/team_model/team_headmodel support
banning of weapons on servers
dropped sound fixes
new announcer sounds
new smoothed client support for modem users
MD4 skeletal model support
new encryption
new botlib version and area files
and much much more
09/17/2000
Lets light up a
level.
The lighting tutorial
is done check it out here. Its a
long one...
09/16/2000
I'm working on a lighting
tut it should be done in a few days.
09/13/2000
Launch Pad and Jump Pad
Tutorial.
I added a tutorial on making
launch pads today take a look at it here.
09/10/2000
Make a doorway Tutorial.
I added a doorway tutorial that
is made the right way and also a prefab of it here
