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Q3radaint_Basics

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Q3Radiant Basics
Rotation Buttons. Hitting these will rotate or turn the selected brush or brushes in some fashion. This is useful when making symmetrical things. Just select the brushes you want to mirror hit ctrl-C (for copy) and then ctrl-V (for paste) and then one of these keys. The copy-paste action will create a copy of the brush and leave it selected on the same spot where the old one is. The rotate command will affect the copy, which is selected, and leave the original as it were.
Selection methods. The first three of these buttons selects all brushes that have a specific relation ship to a previously selected brush. The last one (select inside) selects all brushes inside the first and then deletes it. In other words, you draw a new brush, just for selecting and then hit this button. Make sure it’s in the right place from all three angles. Read the tool-tips and try them out on a blank map.
Subtract and Hollow Buttons. Hitting subtract simply cuts away any part of a brush that intersects the selected one. (A quick way to add decorating 'one shot' textures is to make a brush with the texture, move it into the wall, and subtract to remove that part of the wall). Hollow does just what it says. It makes a cube into six new brushes forming walls. Useful for making rooms in a hurry.
View. This key cycles the perspective of the main window between 'top', 'front' and 'side'-view.
Texture View Mode. Hitting this button brings up a list of different modes for viewing textures in the 3D window. The one at the top is the least straining for the computer and the one at the bottom is the hardest. 'Nearest' or 'Nearest Mipmap' works well under most circumstances.
Scaling Buttons. When a brush is selected one can change its size by clicking outside it and dragging it with the mouse. (Clicking inside will move the brush). The first key toggles 'free scaling'. When this is on, the brush turns green and when dragged with the mouse the brush is resized with its proportions maintained. When this is off the brush can be resized along the axis’s enabled by the other three buttons. The default setting works well on most occasions.
Cubic Clipping. When this is on, objects that are far away from the camera will not be drawn in the 3D-view. This is on by default and there is usually no reason to change it.
Brush Clip. This works like a pair of scissors. Select a brush and hit this key. When you now click inside the brush a little marker will appear. You can place three of these markers and move them around with mouse. You will notice that a part of the brush will turn yellow. If you hit ENTER now the rest of the brush will be cut away and only the yellow part remain. You can also use the commands in the selection menu>clipper to cut it in other ways.
Free Rotation. When you press this one, the brush turns purple, and by dragging it with the mouse you make it spin around its own axis. Changing the view will change the axis of rotation.
Selecting and De-selecting The easiest way is to press SHIFT while left clicking on the brush. If the brush is selected already this will de-select it. Hitting ESC will de-select everything.
Selecting surfaces As above but with CTRL and SHIFT and left click
Changing Entity Properties Pressing 'n' while you have an entity selected will bring up a window where you can add and change keys and values for the entity.
Ex. If you want to change the strength of a light entity select it, press 'n' , type in 'light' as a key and say, 500 for a value (default is 300).
Changing Surface Properties Pressing 's' while a brush is selected will open the 'surface inspector'. This panel can be used for setting the properties of a surface and to change how a texture fits to a brush.
Ex. If you are making a bounce pad, but the bounce pad-texture is to big for the brush you have made, open up this window, (with the right brush selected) and hit the 'Fit' button in the texturing/brush section.
Creating a new brush Left-click somewhere in the main window and drag to form a box. If you want a different shape, leave the box selected and choose a shape from the 'brush' menu.
Creating a new entity Right-click on the map and pick an entity from the menu.
Deleting a brush or an entity Select it and hit BACKSPACE
Zooming The quickest way to zoom in and out of the map is to use the DEL and INSERT keys. DEL is in, INSERT is out.
Panning By pressing the right mouse button and dragging, you can pan across the map.
Using the camera /3D-view The arrow keys move the camera back and forth, and turns it left and right. 'a' and 'z' changes the up-down angle of the camera. 'd' and 'c' moves the camera up and down and ',' and '.' strafes left and right.
Compiling /BSP To play the map it needs to be compiled. Select a compilation method in the 'BSP'-menu. Use 'Bsp_fullvis(light-extra)' when youre done with the map. If you just want to test it, 'bsp_fastvis(nolight)' is much faster and usually enough.
Adding Bots After the map has been compiled, you need to create an 'aas' file for the bots. This is done with BSPC.exe in the tools folder. For simplicity you can move it into the maps folder. I made a *.bat file for the command line so that don’t have to type it all in every time. (It says: "E:\quake3\baseq3\maps\bspc -bsp2aas mapname.bsp" and works like a charm.)
Tutorial by Papa Bongo

 

 

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Bill Brooks © 1999
email contact: Bill Brooks