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Rotation
Buttons. Hitting these will rotate or turn the
selected brush or brushes in some fashion. This
is useful when making symmetrical things. Just
select the brushes you want to mirror hit ctrl-C
(for copy) and then ctrl-V (for paste) and then
one of these keys. The copy-paste action will
create a copy of the brush and leave it selected
on the same spot where the old one is. The
rotate command will affect the copy, which is
selected, and leave the original as it were. |
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Selection
methods. The first three of these buttons
selects all brushes that have a specific
relation ship to a previously selected brush.
The last one (select inside) selects all brushes
inside the first and then deletes it. In other
words, you draw a new brush, just for selecting
and then hit this button. Make sure it’s in
the right place from all three angles. Read the
tool-tips and try them out on a blank map. |
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Subtract
and Hollow Buttons. Hitting subtract simply cuts
away any part of a brush that intersects the
selected one. (A quick way to add decorating
'one shot' textures is to make a brush with the
texture, move it into the wall, and subtract to
remove that part of the wall). Hollow does just
what it says. It makes a cube into six new
brushes forming walls. Useful for making rooms
in a hurry. |
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View.
This key cycles the perspective of the main
window between 'top', 'front' and 'side'-view. |
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Texture
View Mode. Hitting this button brings up a list
of different modes for viewing textures in the
3D window. The one at the top is the least
straining for the computer and the one at the
bottom is the hardest. 'Nearest' or 'Nearest
Mipmap' works well under most circumstances. |
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Scaling
Buttons. When a brush is selected one can change
its size by clicking outside it and dragging it
with the mouse. (Clicking inside will move the
brush). The first key toggles 'free scaling'.
When this is on, the brush turns green and when
dragged with the mouse the brush is resized with
its proportions maintained. When this is off the
brush can be resized along the axis’s enabled
by the other three buttons. The default setting
works well on most occasions. |
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Cubic
Clipping. When this is on, objects that are far
away from the camera will not be drawn in the
3D-view. This is on by default and there is
usually no reason to change it. |
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Brush
Clip. This works like a pair of scissors. Select
a brush and hit this key. When you now click
inside the brush a little marker will appear.
You can place three of these markers and move
them around with mouse. You will notice that a
part of the brush will turn yellow. If you hit
ENTER now the rest of the brush will be cut away
and only the yellow part remain. You can also
use the commands in the selection
menu>clipper to cut it in other ways. |
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Free
Rotation. When you press this one, the brush
turns purple, and by dragging it with the mouse
you make it spin around its own axis. Changing
the view will change the axis of rotation. |
| Selecting
and De-selecting |
The
easiest way is to press SHIFT while left
clicking on the brush. If the brush is selected
already this will de-select it. Hitting ESC will
de-select everything. |
| Selecting
surfaces |
As
above but with CTRL and SHIFT and left click |
| Changing
Entity Properties |
Pressing
'n' while you have an entity selected will bring
up a window where you can add and change keys
and values for the entity.
Ex. If you want to change the strength of a
light entity select it, press 'n' , type in
'light' as a key and say, 500 for a value
(default is 300). |
| Changing
Surface Properties |
Pressing
's' while a brush is selected will open the
'surface inspector'. This panel can be used for
setting the properties of a surface and to
change how a texture fits to a brush.
Ex. If you are making a bounce pad, but the
bounce pad-texture is to big for the brush you
have made, open up this window, (with the right
brush selected) and hit the 'Fit' button in the
texturing/brush section. |
| Creating
a new brush |
Left-click
somewhere in the main window and drag to form a
box. If you want a different shape, leave the
box selected and choose a shape from the 'brush'
menu. |
| Creating
a new entity |
Right-click
on the map and pick an entity from the menu. |
| Deleting
a brush or an entity |
Select
it and hit BACKSPACE |
| Zooming |
The
quickest way to zoom in and out of the map is to
use the DEL and INSERT keys. DEL is in, INSERT
is out. |
| Panning |
By
pressing the right mouse button and dragging,
you can pan across the map. |
| Using
the camera /3D-view |
The
arrow keys move the camera back and forth, and
turns it left and right. 'a' and 'z' changes the
up-down angle of the camera. 'd' and 'c' moves
the camera up and down and ',' and '.' strafes
left and right. |
| Compiling
/BSP |
To
play the map it needs to be compiled. Select a
compilation method in the 'BSP'-menu. Use 'Bsp_fullvis(light-extra)'
when youre done with the map. If you just want
to test it, 'bsp_fastvis(nolight)' is much
faster and usually enough. |
| Adding
Bots |
After
the map has been compiled, you need to create an
'aas' file for the bots. This is done with
BSPC.exe in the tools folder. For simplicity you
can move it into the maps folder. I made a *.bat
file for the command line so that don’t have
to type it all in every time. (It says:
"E:\quake3\baseq3\maps\bspc -bsp2aas
mapname.bsp" and works like a charm.) |
| Tutorial
by Papa Bongo |