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QworkshopTuts

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Capture The Flag
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Misc Info

Qworkshop3 Tutorials

Quake 3 Arena Level Editing Tutorials
 

All these tutorials were created using Q3Radiant which was used to create the levels in the game.
I hope you get some use out of these tutorials when your making new Q3A levels.

We currently have 75 tutorials available for your enjoyment. Have any tutorial ideas, email me Bill Brooks

A little hint, why not use <CTRL> + <F> to search this document. i.e. if your looking for help with doors then try searching for the func_door entity

New Mapper - Read these if you've never edited before
First Room Learn how to build a simple room
Q3Radiant Basics Get to grips with the editor
Creating .arena files What to put in your arena files
Creating .pk3 files With winzip
Leaks Fighting those nasty leaks
 

Basic to Advanced Mapper  - These will be easy for you

2 - 3 Point Clipping Using the Clipper
Aligning Textures Help aligning your textures
C4 Trip Wires Trip, Boom ? I think so.
Curved Corners Basics of curved corners
Curves and Shadows How to make curves that cast shadows
Detail Brushes Notes on Detail brushes
Doorways How to make an arched doorway
Duel Entities Countdown Start timer like in Q3F duel maps
Fog How to add a little bit of fog
Free Standing Arch Create an arched doorway
Glass Basics of glass shaders
Grates A floor grate
Hellfog Scary fog :)
Hanging Banners/Flags Place banners/flags into your level
Launch pads Launchpads that push you about a bit
Lens Flares A little special effects lighting
Light Beams More advanced lighting
Lighting Help More basic and advanced lighting help
Mirrors I can see myself thinking
Moving Spines Alien egg tube thingies
Rain A bit or rain sir ?
Skies A little help with the sky
Space CTF Teleporters misc_teleporter_dest trigger_teleport
Space Maps How to create a basic space map world
Sparkles / Glitches How to remove sparkles and glitches around meshes
Spiral Staircase More advanced stairs
Stairs Help with basic stairs
Starfield Shader A stars flyby shader
Target_Location How to add location information to you're maps
Team Specific Doors How to create team specfic doors
Teleporters Using the teleporter models inc. misc_teleporter_dest trigger_teleport
Terrain 1 Simple terrain
Terrain 2 More advanced terrain with water

Trap_Door_Floor

Simple trapdoor idea to get you going
Twisted Pillars Twisted pillars made of skin
Water Lets get wet
 
Rocket Arena 3 Maps A quick look into RA maps
Layered Walls Advice on adding textures
   
 
Capture the Flag - Help with Capture the Flag maps
Capture The Flag Covers all team_CTF_* entites
Mirrored Levels How to easily mirror you map
Space CTF Teleporters misc_teleporter_dest trigget_teleport
Target_Location How to add location information to you're maps
Team Specific Doors How to create team specific doors
Entity Specific - Help with getting them entities working
Floating Items How to suspend items like weapons and health
Capture The Flag Covers all team_CTF_* entites
Buttons func_button
Doors func_door
Func_bobbing func_bobing
Func_pendulum func_pendulum
Func_timer func_timer
Func_trains func_train path_corner
Jump Pads target_position trigger_push
Launch pads target_position trigger_push
Lights The light entity
Lighting target More basic and advanced lighting help
Lighting a model More basic and advanced lighting help
Sky Light More basic and advanced lighting help
Shaders More basic and advanced lighting help
Light Beams More basic and advanced lighting help
Ambient Light More basic and advanced lighting help
   
Misc_model misc_model
Portals misc_portal_camera misc_portal_surface target_position
Shooters info_not_null shooter_grenade trigger_multiple
Space CTF Teleporters misc_teleporter_dest trigget_teleport
Target_Location target_location
Target Speaker targer_speaker
Teleporters misc_teleporter_dest trigger_teleport

Trap_Door_Floor

func_door tigger_multiple
Worldspawn Entity Various information
 
Texture Entities - Help with the common textures                   
Area Portals I can see you hiding bob
Clip Brushes Stop those pesky rocket jumpers
Hint Brushes Control those leaf-nodes Three page tutorial
 
Texture Creation - Help with creating your own textures and shaders
Alpha Channels How to create them in psp5
Custom Textures 1 The Basics
Custom Textures 2 More advice
Custom Textures 3 How to create grates using shaders
Custom Textures 4 How to create skies using shaders
Custom Textures 5 Metal and their shaders
Custom Textures 6 Metal texture effects
Sparkles / Glitches How to remove sparkles and glitches around meshes
Starfield Shader A stars flyby shader
   
 
   
 
Modeling ( Milkshape / 3DSMax) - Creating models
Milkshape Modeling 1 The basics of Milkshape
Milkshape Modeling 2 Your first weapon, a Sword
Milkshape Modeling 3 Basic skinning
Milkshape Modeling 4 Getting you sword into Q3
   
 
Miscellaneous Information      
Bsp Compiling Options Compiling options from within
Creating .arena files What to put in your arena files
Bots How to get bots to work
Creating .pk3 files With winzip
Duel Entities Countdown Start timer like in Q3F duel maps
EditPad Easy way to edit shaders from within
Sounds Descriptions A short description of the standard sounds

 

  

 

 

 

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks