| Entity
Specific
- Help with getting them entities working |
| Floating
Items |
How
to suspend items like weapons and health |
| Capture
The Flag |
Covers
all team_CTF_* entites |
| Buttons |
func_button |
| Doors |
func_door |
| Func_bobbing |
func_bobing |
| Func_pendulum |
func_pendulum |
| Func_timer |
func_timer |
| Func_trains |
func_train
path_corner |
| Jump
Pads |
target_position
trigger_push |
| Launch pads |
target_position
trigger_push |
| Lights |
The
light entity |
| Lighting
target |
More
basic and advanced lighting help |
| Lighting
a model |
More
basic and advanced lighting help |
| Sky
Light |
More
basic and advanced lighting help |
| Shaders |
More
basic and advanced lighting help |
| Light
Beams |
More
basic and advanced lighting help |
| Ambient
Light |
More
basic and advanced lighting help |
| |
|
| Misc_model |
misc_model |
| Portals |
misc_portal_camera
misc_portal_surface target_position |
| Shooters |
info_not_null
shooter_grenade trigger_multiple |
| Space
CTF Teleporters |
misc_teleporter_dest
trigget_teleport |
| Target_Location |
target_location |
| Target
Speaker |
targer_speaker |
| Teleporters |
misc_teleporter_dest
trigger_teleport |
|
Trap_Door_Floor
|
func_door
tigger_multiple |
| Worldspawn
Entity |
Various
information |
|
|
| Texture
Entities -
Help with the common textures |
| Area
Portals |
I
can see you hiding bob |
| Clip
Brushes |
Stop
those pesky rocket jumpers |
| Hint
Brushes |
Control
those leaf-nodes Three page tutorial |
|
|
| Texture
Creation
- Help with creating your own textures and
shaders |
| Alpha
Channels |
How
to create them in psp5 |
| Custom
Textures 1 |
The
Basics |
| Custom
Textures 2 |
More
advice |
| Custom
Textures 3 |
How
to create grates using shaders |
| Custom
Textures 4 |
How
to create skies using shaders |
| Custom
Textures 5 |
Metal
and their shaders |
| Custom
Textures 6 |
Metal
texture effects |
| Sparkles
/ Glitches |
How
to remove sparkles and glitches around
meshes |
| Starfield
Shader |
A
stars flyby shader |
| |
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|
|
| Modeling
( Milkshape / 3DSMax) -
Creating models |
| Milkshape
Modeling 1 |
The
basics of Milkshape |
| Milkshape
Modeling 2 |
Your
first weapon, a Sword |
| Milkshape
Modeling 3 |
Basic
skinning |
| Milkshape
Modeling 4 |
Getting
you sword into Q3 |
| |
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|
|
| Miscellaneous
Information |
| Bsp
Compiling Options |
Compiling
options from within |
| Creating
.arena files |
What
to put in your arena files |
| Bots |
How
to get bots to work |
| Creating
.pk3 files |
With
winzip |
| Duel
Entities |
Countdown
Start timer like in Q3F duel maps |
| EditPad |
Easy
way to edit shaders from within |
| Sounds
Descriptions |
A
short description of the standard sounds |