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Qworkshop3 Tutorials
| Shooters |
Those of
you who have played on maps where the level fires
grenades or other such weapons at you have seen the
shooter entities.
These are really amazingly easy to implement, and
make for some great traps if you are so inclined.
To make one of these, you first need to create a
shooter entity in your level.
For this tutorial, lets use the shooter_grenade
entity. Create a room and place the shooter_grenade
entity in it.
These entities can be aimed either by the angle in
the entity box popup, or by placing an info_notnull
for it to shoot at. Note! This does not control the
arc of the grenade, which is preset, but merely the
angle.
Once you've created the shooter_grenade and
given it a target (linking it to the info_notnull
if you've decided to use that instead of the entity
angle buttons), you need to make a way of triggering
this somehow.
The easiest way is to
create a trigger_multiple brush entity. I
personally prefer the "trigger" brush, but
you can use any non-clipping texture, such as the
nodraw/nonsolid brush.
Once you've created the trigger_multiple,
link it to the shooter_grenade by first
select the trigger_multiple entity and then the
shooter and press CTRL + K, and viola! Your shooter
is complete.
Download the .map
file
Enjoy.
Questions? Comments? Contact me.
Volmarias@Home.com
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