Here's
a quick tutorial for creating those space map CTF
teleporters seen in Q3CTF3. If you don't remember
what these look like here's a screenie:

These
are surprisingly easy to make. They, like many other
cool effects in Quake 3, are made using a shader.
Have
you're scenario setup. I recommend a 'space' map,
but that is up to you. For this tutorial I have made
a basic space map scene.
Now
in Radiant load up the common
textures set from the textures menu and
select COMMON > NODRAW.
Now create a brush with the dimensions 128*128*8
You
should have something that looks like this: You can
see the platform in the center and our teleporter
brush on the right.

Now
load up the CTF
texture set from the texture menu. Now select the 'BLUE_TELEP'
texture from the list. Make sure you select shader
version, indicated by a white
border around it, of the texture and not just the
texture version. Align the texture if needed and
compile your map. You should have something like
this.

As
I'm sure you noticed that when you touch the
teleporter you simply fall right through it, and
aren't teleported anywhere; let's fix that now.
So
far, in Radiant, you have something a little
like this:

|
Now
we'll setup the teleporting part of the
teleporter.
Load
up the common
texture set from the texture menu. Now
select the COMMON
> TRIGGER texture. Make a
brush the covers roughly the area of the
circle on the and extends past the edge of
the teleporter brush.
Don't
extend the brush out of the other side of
the brush. This is because the teleported
is 2d. Yes 2 dimensional. If run your map
you'll notice this yourself. It should
look a little like this:
|
|
 |
Now
select the trigger brush. Right click in the 2d
window to bring down the entity list. Select the
TRIGGER menu then TRIGGER_TELEPORT.
Now the actual teleporter has been made but there
is no where for the player to go when they have
stepped in the teleporter.
Fix
this now by right clicking again in the 2d window
and selecting the MISC
menu and then MISC_TELEPORTER_DEST.
Position this where you want the player to teleport
to. Once you have done that, select the teleporter
brush then the MISC_TELEPORTER_DEST
now press <Ctrl>
+ <K> to
connect them. It should look a little something like
this:


Now
compile your map and you should have a working
teleporter.
Mars
Mattel