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Targetspeaker

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Qworkshop3 Tutorials

Target_speaker

This tutorial will show you how to place sounds into your level.

Presuming you have your level/room created right click somewhere over one of the grid windows and scroll down and select target_speaker from the target list.

Select this entity by pressing shift and left clicking it and then press N to bring up the entity box

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What you need to do now is select the sound you wish to have playing from the sounds description list.

In the key box type the word noise and in the value type in the path to the sound as above in the window, to have the sound play constantly put a check next to looped-on.

Check out your level and you should have the selected sound playing over and over.

I'll update this page soon detailing the rest of the options

 

 

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Bill Brooks © 1999
email contact: Bill Brooks