I read
the other terrain tutorial
on this site and realized it wasn't very advanced,
though simple. I thought that the more advanced
users out there would like an more advanced way to
make terrain so I made a tutorial. I assume that the
readers of this tutorial know how curves work,
otherwise I strongly recommend you learn that first.
First you need to
create a brush which would preferably be 384 W * 384
H, and 8 units thick.
While your brush is
selected, Goto "Simple Patch Mesh..." in
the curve menu (Curve|Simple patch mess...) As
you'll notice your brush as transformed into an flat
"curve", I would suggest putting the
height and width to 5 but you can mess around with
if needed
When you have
finished this, select the mesh and hit V, this will
allow you to drag the mesh's vertices.
Go into the 3D-view
and click on a point, it turns blue. Switch to XZ
Front-view and try moving the selected point up and
down. Do the same to the other points so you gets a
terrain looking surface. Go into the Surface
Inspector (short key S) and press Natural to make
the texture fit like it should
Switch between your front and side views dragging
the little dots around until you reach the desired
effect you wish to create.
When you feel satisfied with it, select the mesh and
apply the texture organics/grass3 to it.
*you want the patch
in the ceiling you must Invert the patch so you can
see it from underneath. Go into the Curve menu again
and select Matrix\Invert and it should be fixed*
After this make a new
brush and place it underneath the mesh. Then adjust
the height so parts of the mesh will be covered, but
not the entire mesh. Give the brush the texture
liquids/clear_ripple1.
Add all the other
necessary things (walls, sky, startposition etc..)
and compile your map.
Enjoy the sight.
This tutorial was
written by Snale
& Nybec
.Map
file