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Texture Align

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Texture align Tut

This is a simple tut but many people have asked for it.
How to get those darn textures to line up.

So you are having trouble getting those textures to line up right well don't sweet it we have all been there at one time.
I hope this helps you speed up the learning curve.

Ok lets start you have a texture that looks like this.


You say dam that looks ugly how to get it to go up a little, first ctrl-shift left mouse click on the brush face this highlights just that bad face, then hit the S key, this brings up a surface inspector looks like this.

You will notice there is allot of surface flags to the right of this part of pic (not in this picture) they are left over's from Quake2 and have no use in Q3 so ignore them. They have been removed in Q3r201 and above.
Now see the Horizontal shift and Vertical shift we want to make the vertical shift 128, you can use the little arrows or highlight the numbers in the box then type in 128 then hit enter.

Now lets learn a shot cut to aligning  multiple faces.
To select multiple faces press and hold the crtl-shift-alt keys while left clicking on the faces in the 3d window.

Then hit the s key and type in the number beware this will change all the textures to the texture that's name is in this window.

To solve this problem select that texture first then press S then hit esc this will close the surface inspector now leave that face selected and select the rest of them (crtl-shift-alt) left click in 3d window reopen surface inspector (s) then click apply. Cool huh, all faces match  that texture.

Now we will explore the surface inspector for patch mesh's (curves)
First select a mesh in this pic its a column use shift left click to select it.

now open the surface inspector (s) key it will look like this.
 
Notice this time the the Vertical shift is in 0.050000 instead of whole numbers. This time we have to move it up two clicks of .05 up on the arrows.
You can change the number to say .005 and move it real slow.
This will take practice to get a good feel for where to start.

Now onto those dam caped bevels that look all out of wack.

One tip right click on grouped bevel then select ungroup this will come in handy for selecting just one cap at a time.
Now with the ugly cap selected open surface inspector (s) key then hit natural

 it didn't do much now did it, don't worry we are almost there. Close surface inspector (esc) key with the cap still selected hit the crtl-shift-n keys keep doing the crtl-shift-n keys until it looks good. Now it may be off a little just open the surface inspector again and align, this is were a extra  zero in the shift boxes might come in handy (0.005)

There is more to learn but this is enough for me to type today, good luck.
 Map on!!!!!!!!!!!!!!!!!!!


 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks