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Water

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Qworkshop3 Tutorials

Water/Liquids
Simple tutorial explaining how to get liquids into your level.
Create you room as described in the first room tutorial and at one end make a brush which is half the height of your room and enough room for the player to stand on. a depth of about 128 units should be fine.

The red outlined brush is our ledge.

Load up the liquids texture set and locate the texture called clear_ripple1

Now in the area where the ledge is not located create another brush but this time make it so the height of it is 16 units lower than the ledge (like a swimming pool is)


Add your info_player_start and a few lights then compile the map and go for a swim.

You can also use the lava and slime textures for this.

 

 

 

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Bill Brooks © 1999
email contact: Bill Brooks